Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Friday, May 22, 2015

ThreeSight VR Introduction

My name is Brad Burnett and I have been on the quest for presence since 1993. Though I studied Robotics Engineering in school, I spent my career developing scientific software and Head Mounted Display design. My first company was VRontier Worlds and my first product was the Tier 1. I contributed to the book Adventures in Virtual Reality, wrote in VR publications and my research has been covered in other publications. I traveled to many of the early shows and spoke to many groups. I am thrilled to see the resurgent interest in VR and this time it has cracked the national consciousness in the form of  "every mans VR".

ThreeSight VR is a company that we made to bring my Virtual Reality technologies into the industry (again). We are currently going through the process to file several patents and have a small rapid production shop (think of it as a VR maker shop: Optics development, laser cutter, 3D printing, vacuum former and a plastic bender among other things).

Our VR industry application passion is VR for Education as opposed to gaming. We have been doing a lot of research on EdTech publications and talking to teachers to create a path for future, personalized education and those with special needs.

We are busy preparing our fist Mobile VR product and it is very important to us that it have a unique value apart from all the plastic Cardboard clones. The purpose of this blog is to try to clear up a lot of the misunderstandings about VR Viewers and the necessary considerations for developing successful applications. I see the "expert" VR companies have their chief technologist anchored in how to make excellent virtual experiences... for the monitor :( We need to have some early discussions that start the human condition, what is this elusive "presence" and what role does visual immersion play into it?

I want to keep this introduction very brief and subsequent posts focused, so I will leave you now with this thought: "VR is a system of tools to interface people to the environment medium, to the degree of experiencing a sense presence. VR is NOT defined as the technology flavor of the day. Approaching a sustainable presence platform is a vision to always aspire toward rather than a check box. A quest to unlock a deep functional understanding of what it means to be a conscious, perceptive and soulful creature.